I initially had concerns with my texture budget, thinking I may have given myself too much to texture with only 8mb available but its actually come out quite well. Its surprising just how much you can fit onto a 1024pxl texture sheet whilst still maintaining quality. Also surprising how you can get get away with using smaller texture sheets (256pxl and 128 pxl) for tile-able textures, although one problem I found was with my actual reference images for the tile-able's. By using a digital SLR it meant that my reference photographs were of a very high quality, one photograph was over 7mb! and when I tried to scale them down to 256pxl or 128pxl, even 512pxl, there was a dramatic loss in quality. In the end my tile-able textures came out okay but its definitely something I can look at more in-depth in the future.
A quick look at the feedback I have received so far. My normal maps, for the windows of the house in particular were very 'blobby/ lumpy', I went back into Crazybump with the height map and reduced the large detail sliders to resolve this. One other point from feedback was regarding how I had presented my work, I was actually quite happy with my renders, I stayed up till 2.a.m. a few nights ago teaching myself how to use the daylight system in 3DS Max and using Mental Ray to render. But I have taken note on my presentation techniques and will look into that more in the very near future. Somebody also pointed out that I had missed a supporting beam from my reference photographs in my mesh, which was easily rectified.
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