Sunday, 19 February 2012

Game Production, The vehicle Project

Just a quick summing up of this project before it's too late. Wow! great project for me, right up my street, vehicles and such. I initially had some problems when I began to build the van, in that every time I extruded a face/ poly it would have a turned edge right across the front of it. I'd watched some fairly comprehensive videos on edge modelling so I was feeling fairly confident to begin with but when this happened it was just annoying! I though I was doing something wrong, that it must've been my fault, but in the end it seemed that resetting the normals resolved the issue. I was also able to pass this information onto some of my peers.

The aspect of the project I was most looking forward to was the texturing, I decided to step away from using my reference photographs to texture as obviously with a van, they're not the most exciting to look at and my van would just end up having some company logo on it that had no meaning to me personally so I decided to paint my own textures which turned out to be highly successful! I decided to texture the van based on one of my all time hero's, Valentino Rossi's, recent WRC Ford Fiesta RS.

The texturing was hard, especially trying to make sure that it stayed as closely as possible to Rossi's Fiesta without looking like I had just stuck things anywhere. It was also difficult trying to make larger 'vinyl's' that covered more than one panel of the car join properly on the separate panels. In the end the texturing went better than I could of hoped though.

There was one final disaster worthy on making its way into this blog post. Once I had finished I decided to try and grab some nice renders using Marmoset. I had never used it before, only heard second and third years suggesting it, I had also seen some examples of second years work which had been renders in Marmoset. So I downloaded the trail version and began to teach myself how to use it, I was doing quite well too, I had managed to figure out how to export my .Max file as an .Obj file so that I could apply different textures to the different objects within the scene, and then it happened. Marmoset crashed! not only did it crash but in doing so it managed to corrupt my .Max file (which wasn't being used anyway), my photoshop files for the textures (which also weren't being used) as well as my .Tga texture files (the only files that were actually being used by Marmoset out of the lot). How?! Thankfully after much panic I was able to recover my files from a variety of different places, I had to work into my diffuse layer slightly but I was able to get my files back to where they where. Phew.

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