All
too quick my enthusiasm for where the project is going is fading, I
feel like what I'm doing has been done before, not original at all,
and I see the work others are producing around me which all seems
great and I just cant seem to get into it. I really have been losing
my enthusiasm for what I'm doing lately, my passion for game art.
This is all for another blog, but I'm really starting to struggle
enjoying what I'm doing, and again it all goes back to the past few
years. The stres is making me unbelievably tired and as a result
unproductive. The project is put aside until the Christmas break.
After being home for a week over Christmas I thought I better pick
this project back up but again my mind is a blank and does just not
seem to be doing anything. Aghhh! I decide I need to pick something
and run with it, no matter what, just follow wherever it leads me and
produce something of a final. I cant blame myself entirely, vehicle
design is hard. Most concept art is easy, I could do that, just paint
some fancy looking thing that looks cool. But that's not why I'm here
on this course, and after the Vehicle Design lecture its obvious that
a lot more needs to go into planning and concepting a vehicle design
than meets the eye. The vehicle needs purpose, scale, form, surface
quality. The vehicle must exist and resemble something that could
physically work in a real world. It cant be propelled by magic, if
its a land vehicle it will probably have wheels, if its a plane it
will probably have wings. If its a plane it will definitely have
wings. I decide to design a concept for a second space shuttle. It
seems relevant, I believe NASA are currently looking into the design
and workings of the second shuttle, and its something that has
existed before so, considering my state of mind, it feels more
accessible, as I can gather information on a variety of things such
as form, shape, material, vehicle usage, colour and most importantly
it's something I'm interested in anyway. So i begin to scribble some
shapes down and then go into some more detailed sketches, thinking on
one side about the design and how the vehicle would actually work and
on the other hand trying to keep the idea quite conceptual (as far as
I can take it).
I
begin to question the design I’ve come up with. I have initially
taken inspiration from large cruise liners and the movie Sunshine. I
have also imagined that the Shuttle II will be used for manned
missions to Mars. The design seems a little too far fetched and
inconsistent with the first Shuttle design. So I decide to roll
everything back again and begin to scribble, again. This time more
refined, modern, bulky shapes, considering the first Space Shuttle
design. When I begin to concept further I decide that I can begin to
push the boundaries of the design a bit further to satisfy to
conceptual outcome I hope to achieve at the end. I came up with a
extravagant wing design that has a one piece wing and winglet that
also surrounds the inner thrusters which looks quite cool. I also
added a more science fiction, bubble type window to the front taking
the idea from an astronauts helmet, with a gold glass.
All being considered I am actually very happy with the outcome of this project. I could argue that the final images where somewhat rushed together but they actually present themselves quite nicely. I will end the post with my final three images of my Shuttle II concept;